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Digital Painting Techniques

Abstract
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AI

This chapter explores the importance of custom brushes in digital painting and provides a detailed tutorial on creating and utilizing these brushes. It outlines several steps, including image manipulation techniques and adjustments to brush settings, aimed at improving texture and blending in artworks. Through practical examples, the chapter demonstrates how to leverage custom brushes to enhance the quality and originality of digital paintings.

References (179)

  1. painting, 69-70, 76-7, 82, 85-7 sci-fi /fantasy, 198, 200-2, 205, 218 speed painting, 48-52, 54-5, 57, 62-3 Bump maps, 234-5, 237
  2. Cabrera, Carlos, 16-19, 40-3, 166-85, 262-3 Camera distortion, 90-1 Chain mail, 200-1
  3. Channel extraction, 80
  4. Christensen, Jan Ditlev, 274
  5. Cinema 4D software, 240-1, 246
  6. Cityscapes, 186-91 Clipping mask layers, 76
  7. Clone stamping, 68-9, 76
  8. Cloud effects, 85, 167-71, 174, 176, 179-80, 204, 213-14
  9. Cold-value hues, 79 Color: complete projects, 226, 228-30, 233, 235, 238 creature design, 95-6, 105, 110-11, 114, 118-19, 123-4 environments, 166, 169-72, 174, 178-9, 182, 186-92 human fi gures, 128-34, 137-8, 145-7, 150-3, 155-8, 161-3 matte painting, 75, 79, 82, 86 sci-fi /fantasy, 199, 204-5, 207-9, 211-12, 215 speed painting, 41-2, 45, 48-51, 54-5, 57, 59-60, 62-3
  10. Color Balance, 189-90
  11. Color Correction, 68-9, 71, 242, 245
  12. Color Dodge setting, 87, 188, 199-200, 202 Compositional methods, 233
  13. Concept creatures, 100-11 Contrast adjustments, 79, 146-7, 213
  14. Correction layers, 231
  15. Corriero, Mike, 34-7, 100-11
  16. Crabb, Ron, 240-7, 271
  17. Creatures, 16-19, 93-125, 229 Cropping in fi gures, 221-2
  18. Daarken, 20-5, 136-43, 186-91, 198-203, 266-7
  19. Dahlig, Marta, 260-1
  20. Darkness effects, 40-1, 50, 85, 172, 180, 205-8
  21. Defi nition, hair, 129
  22. Delon, Mélanie, 30-3, 263
  23. Depth, 88, 89-90, 150
  24. Desaturation of images, 16, 28 Detailing: complete projects, 227, 235-6, 244-5 creature design, 97 environments, 82, 181, 187-90 human fi gures, 133, 135, 137-8, 146, 152, 156 sci-fi /fantasy, 199-202, 205, 210, 212-13, 216-17, 222-3 speed painting, 46, 55, 56-7, 61
  25. Dijk, Jesse van, 265, 274-5
  26. Distance see Backgrounds; Depth Distort tool, 142, 166
  27. Dixon, Matt, 94-9
  28. Dociu, Daniel, 252, 277
  29. Dodge tool, 51, 188
  30. Dominic, Simon, 272-3, 278-9
  31. Dots, 135, 173, 180
  32. Drawing see Sketching Dual Brush option, 27, 35
  33. Duplicating layers, 55-6
  34. Ears, 140, 153-4
  35. Edge control, 188-9, 206
  36. Elmasli, Emrah, 48-50, 144-7 Emboss effect, 233-5
  37. Environments, 74-7, 79, 81-3, 165-95, 204-17
  38. Eyebrows, 149, 151
  39. Eyedropper tool, 179
  40. Eyelashes, 124, 151-2, 161
  41. Eyes, 98, 106-7, 122-5, 138, 148-52, 160-3
  42. Faces, 46, 128-43, 148-61, 226-7, 235-6, 242-3
  43. Fantasy images, 197-223 Female portraits, 128-35
  44. Fire effects, 50-3, 84-7
  45. Flat washes, 213
  46. Flattening images, 16
  47. Flipping images, 55, 57, 91, 202
  48. Fog effects, 54-6, 175, 179
  49. "Following through" shapes, 137 2D images, 232-9 3D software, 236-7, 241-2, 246-7 Adjustment layers, 77, 79-80, 83, 89-90, 146-7, 182-3
  50. Airbrushes, 94, 114, 120-2, 128, 130, 132-5, 145, 233
  51. Aleksander, Nykolai, 148-59, 258
  52. Anatomy, 93, 100-3, 114, 142, 144, 148 Angle of views, 90
  53. Animals, 16-19, 93-125, 229
  54. Armor, 198-203
  55. Barren environments, 207, 211
  56. Basalt, 215-16
  57. Base colors, 110-11, 132, 134, 187
  58. Bauriedel, Marco, 68-73
  59. Bevel and Emboss effect, 233-5 Biped creatures, 101, 109
  60. Birds, 94-9, 101, 103
  61. Black and white sketching, 40-1, 74-5, 232-3 see also Grayscale techniques Blending: environments, 168, 173, 183-4, 194-5 human lips, 135, 156 spacescapes, 207, 212 speed painting, 48, 54-5
  62. Blocking in color, 128-9, 137, 153, 186-7, 199, 207
  63. Blonde hair, 128-31
  64. Bone structure, creatures, 103-5 Bounced light, 210-11
  65. Broeckel, Alex, 268-9
  66. Brunet, Marc, 26-9, 258
  67. Brushes, 11-37, 227-8, 230, 238, 243 animals, 16-19, 94-6, 114, 119-22 environments, 168, 171, 175, 179-80, 186-9, 193-4 human fi gures, 129-35, 141, 145-6, 149-52, 155-6, 162-3 i n d e x Multiply layer mode, 51, 55
  68. Muscles, 145-6
  69. Musin, Sergey, 74-7
  70. Nebulas, 204-7
  71. Neck design, 109, 115-16, 154
  72. Oil brushes, 130-1 Opacities: brushes, 22, 27, 30, 32, 51, 87, 131, 133-4 environments, 168, 172, 177, 180-1
  73. Organic custom brushes, 12-15
  74. Oroc, Nicolas, 250
  75. Other Dynamics setting, 13-14, 18, 22, 27, 35, 86
  76. Overlay mode, 42, 53, 168, 173, 184, 194-5 Painter software, 112-17, 128-31, 198-203, 232-9
  77. Pen Pressure setting, 27, 31-2, 35, 86
  78. Perspective, 44-5, 63, 69, 71, 90-1, 208-9, 214-15, 245
  79. Peterffy, Levente, 50-3, 54-7, 252, 274 Photo references see Reference materials Photoshop: 7.0, 16-19, 40-3, 122-5 brushes, 12-37, 51-2, 188 creature design, 94-111, 118-25 CS, 132-5, 218 CS2, 20-5, 30-3, 54-7, 198-203 CS3, 48-50 environments, 166-95 human fi gures, 128-63, 226-47 matte painting, 68-91 sci-fi /fantasy, 198-223 speed painting, 40-65
  80. Planning images, 78-9
  81. Pogoda, Anne, 128-35 "Pop out" lips, 132, 133, 135
  82. Pupils (eyes), 107, 123-4, 150, 160
  83. Quick mask mode, 184-5 "Radiosity", 146
  84. Foregrounds: environments, 187 matte painting, 80-2, 88-9 sci-fi /fantasy, 213-14, 217, 219-20 speed painting, 48, 60-1, 63
  85. Forms, sci-fi , 210-11
  86. Freckles, 146, 159, 227
  87. Fur, creatures, 118-21, 123
  88. Futuristic design see Sci-fi GIMP software, 232, 237
  89. Glazing color, 59-60
  90. Glow effects, 49, 176, 187-8
  91. Graphics tablets, 94, 122
  92. Grayscale techniques, 42, 44, 59 see also Black and white sketching Ground textures, 210
  93. Hair, 128-31, 137, 141-2, 146, 153-4, 228-9, 231
  94. Hand-painting scenes, 76
  95. Haze effects, 89-90
  96. High altitude effects, 112-13 Highlights: creatures, 97, 111, 115-16 environments, 168-9, 176, 182, 193-4 humans, 130, 132-5, 145, 150, 152-4, 155, 158, 161-2 matte painting, 70-1, 83, 87-9 sci-fi /fantasy, 199-202, 213, 219 speed painting, 45, 61
  97. Horizon line, 192, 194
  98. Hues, 79, 209
  99. Human fi gures, 63, 127-63, 198-203, 221-3, 226-47
  100. Ink experiments, brushes, 12-15
  101. Jaws, creatures, 102, 106-7
  102. Jedruszek, Tomasz, 271, 278
  103. Jones, Jaime, 252-3, 263
  104. Kutsche, Michael, 258
  105. Lacoste, Raphaël, 270
  106. Lakes, 52-3 Layering: complete projects, 226-7, 229-32, 235-6, 238, 242-4 creature design, 95, 96, 118 environments, 167-8, 173-7, 182-3, 188, 193, 195
  107. Levels adjustment layers, 83, 90
  108. Liberto, John Wallin, 256-7 Light: creature design, 97, 110-11, 115-16, 119, 124 environments, 168-71, 176, 182, 186, 187-8, 193-5 faces (human), 128, 138, 149-50, 153-5, 160-1 human fi gures, 136, 140, 145-6, 158, 227, 242-4, 246
  109. Ljunggren, Daniel, 44-7
  110. Loftis, Stephanie R., 122-5 Lunar landscape, 207-11, 214-17 Male portraits, 136-43
  111. Mammals, 101, 103, 106-7
  112. Masking, 76-7, 80, 85, 184-5 Matte painting, 67-91
  113. Merging layers, 230
  114. Mirror images, 233
  115. Model shooting, 241
  116. Moonscapes, 207-11, 214-17 Motion blur, 87, 180
  117. Mouth construction, 106-7
  118. Raimbault, Pascal, 112-17
  119. Rain effects, 174-7, 186-91
  120. Resizing images, 233
  121. Recktenwald, Brian, 12-15
  122. Red hair, 128-31, 228-9, 231 Reference materials: creature design, 100-1, 103, 112, 114, 118 environments, 167-8, 170, 174, 182, 186 human fi gures, 128, 136, 144, 160, 236-7, 241-2 matte painting, 74-5, 83, 91 sci-fi /fantasy, 198-9, 218 speed painting, 44, 62
  123. Refl ections: environments, 82, 175-6, 184, 192-3 human fi gures, 146, 150, 162, 245-7
  124. Rendering, 42, 44, 46, 96-7, 110-11, 222, 236-7, 246
  125. Revoy, David, 232-9
  126. Reworking designs, 97-8
  127. Rotating images, 206
  128. Rough-ins, 205, 209
  129. Round brushes, 24, 27, 62, 149-50, 186
  130. Rust effects, 56-7
  131. Salt experiments, brushes, 12-15 Sandstorm effects, 166-9
  132. Saturation reduction, 79, 85
  133. Scale, 81, 89-90, 214, 221
  134. Scattering, brushes, 14, 18, 22, 32, 35, 85, 162-3
  135. Sci-fi , 197-223
  136. Sclera (eyes), 107, 160-1
  137. Seascapes, 192-5
  138. Season change effects, 78-83 Shadows: creature design, 111 environments, 168-9, 177, 182 human fi gures, 132-3, 150-1, 153, 156-9 matte painting, 85, 87-9, 91 speed painting, 41, 63
  139. Shape Dynamics setting, 13-14, 17, 22, 27, 35, 85, 227
  140. Shape parameters, brushes, 85, 86-7 Sharpen brush, 69
  141. Ship images, 54-7
  142. Signs, cityscapes, 190-1
  143. Silhouettes, 50-1, 56 Sketching: creature design, 95, 113-14, 122 human fi gures, 144, 149, 226-7, 230, 232-3, 240-2 matte painting, 74-5 speed painting, 40-1, 44, 51, 58-9 Skin: creatures, 103-5, 114, 116 custom brushes, 22-4, 30-3 humans, 137, 144-7, 152, 154, 159-60, 162, 235-6
  144. Sky effects, 80, 85, 172, 180, 183 Smoke effects, 84-7, 204
  145. Smooth-textured brush, 31-2
  146. Smudge tool, 151, 153, 155-6, 158, 160-1, 234 Artweaver software, 238 custom brushes, 13-14, 119-20 GIMP software, 237
  147. Snow scenes, 74-7, 79, 81-3, 178-81
  148. Software conversions, 237-8
  149. Solar systems, 211-13
  150. Souleiman, Serg, 62-5
  151. Spacescapes, 204-17
  152. Spannuth, Kai, 280-1
  153. Speckled brushes, 24, 30-2, 129-30, 135, 187 Speed painting, 39-65, 67
  154. Stars, 205, 211-13
  155. Storm scenes, 166-9, 174-81 Strands of hair, 130
  156. Strength settings, brushes, 13
  157. Sunset effect, 193-5
  158. Surzin, Lubos de Gerardo, 252 "Surgery", 79
  159. Teeth, 102, 106-7, 134 Texture: creature design, 103-5 custom brushes, 16-20, 22, 24, 27-8, 31-2, 52, 94-6 environments, 177 human fi gures, 144-7, 159, 234-6 sci-fi /fantasy, 200, 202, 210 speed painting, 48, 52-3, 56-7
  160. Thumbnail sketching, 44
  161. Thunig, Chris, 254-5
  162. Tilbury, Richard, 118-21, 160-3, 192-5 Tornado images, 40-3, 170-3
  163. Transparency, layers, 243-4
  164. Tung, Graven, 218-23 Twister images, 40-3, 170-3
  165. Uhlig, Daniela, 226-31
  166. Under-painting, 95-6
  167. Value structure, 59-60, 63, 95, 98, 205, 209, 218
  168. Veins in skin, 146
  169. Viris, Tiberius, 78-91
  170. Warp tool, 36, 142
  171. Water effects, 69-71, 81-2, 175, 192-5, 245-7 Water experiments, brushes, 12-15
  172. Wave effects, 166-7, 192-5, 218-19, 221-2 Weather conditions, 165-91, 221
  173. West, Nathaniel, 58-61, 264
  174. Whorls, 206
  175. Wind effects, 86, 172-3, 221
  176. Winter scenes, 78-83
  177. Wong, Chee Ming, 204-17, 278
  178. Yanner, Kieran, 258-9
  179. Zimmermann, Loïc e338, 263